The Game of Life : A CLEAN Programming Tutorial and Case Study

dc.contributor.authorAnthony H Dekkeren_US
dc.date.accessioned2004-10-21T14:28:52Zen_US
dc.date.accessioned2017-01-23T07:00:47Z
dc.date.available2004-10-21T14:28:52Zen_US
dc.date.available2017-01-23T07:00:47Z
dc.date.issued1994-05-01T00:00:00Zen_US
dc.description.abstractThis report presents a tutorial for the CLEAN Functional Programming Language, in the form of a stepwise development of two programs for animating Conway's Game of Life. The power of the novel and elegant input/output and Graphical User Interface (GUI) facilities of CLEAN are demonstrated by this example, which contains most of the features required in useful applications software. Suggestions on suitable programming style are also included. The file TRB5-94.pdf contains the report, while the file TRB5-94.extras.uu contains the full set of programs described (tar'ed, compressed, uuencoded).en_US
dc.format.extent404177 bytesen_US
dc.format.extent104936 bytesen_US
dc.format.mimetypeapplication/pdfen_US
dc.format.mimetypeapplication/postscripten_US
dc.identifier.urihttps://dl.comp.nus.edu.sg/xmlui/handle/1900.100/1364en_US
dc.language.isoenen_US
dc.relation.ispartofseriesTRB5/94en_US
dc.titleThe Game of Life : A CLEAN Programming Tutorial and Case Studyen_US
dc.typeTechnical Reporten_US
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