The Game of Life : A CLEAN Programming Tutorial and Case Study
dc.contributor.author | Anthony H Dekker | en_US |
dc.date.accessioned | 2004-10-21T14:28:52Z | en_US |
dc.date.accessioned | 2017-01-23T07:00:47Z | |
dc.date.available | 2004-10-21T14:28:52Z | en_US |
dc.date.available | 2017-01-23T07:00:47Z | |
dc.date.issued | 1994-05-01T00:00:00Z | en_US |
dc.description.abstract | This report presents a tutorial for the CLEAN Functional Programming Language, in the form of a stepwise development of two programs for animating Conway's Game of Life. The power of the novel and elegant input/output and Graphical User Interface (GUI) facilities of CLEAN are demonstrated by this example, which contains most of the features required in useful applications software. Suggestions on suitable programming style are also included. The file TRB5-94.pdf contains the report, while the file TRB5-94.extras.uu contains the full set of programs described (tar'ed, compressed, uuencoded). | en_US |
dc.format.extent | 404177 bytes | en_US |
dc.format.extent | 104936 bytes | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.format.mimetype | application/postscript | en_US |
dc.identifier.uri | https://dl.comp.nus.edu.sg/xmlui/handle/1900.100/1364 | en_US |
dc.language.iso | en | en_US |
dc.relation.ispartofseries | TRB5/94 | en_US |
dc.title | The Game of Life : A CLEAN Programming Tutorial and Case Study | en_US |
dc.type | Technical Report | en_US |
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