Interactive Surface Rending for Medical Visualization

dc.contributor.authorFang Anthonyen_US
dc.contributor.authorSung Kelvinen_US
dc.contributor.authorHeng Pheng Annen_US
dc.date.accessioned2004-10-21T14:28:52Zen_US
dc.date.accessioned2017-01-23T07:00:47Z
dc.date.available2004-10-21T14:28:52Zen_US
dc.date.available2017-01-23T07:00:47Z
dc.date.issued1994-06-01T00:00:00Zen_US
dc.description.abstractA data structure and a visibility preprocessing technique are introduced to assist in the manipulation and to accelerate the rendering of the primitives generated by the Marching Cubes Algorithm. A view oriented traversal algorithm of the data structure is described. The traversal scheme allows the ordered display of semi-transparent surfaces. The rendering time of the isosurfaces is reduced by approximating the visibility of the intersected volume cells from a predefined set of viewpoints. Experiments showed that rendering speedup of 2 to 5 times are achieved on MRI and CT datasets.en_US
dc.format.extent203900 bytesen_US
dc.format.extent905800 bytesen_US
dc.format.mimetypeapplication/pdfen_US
dc.format.mimetypeapplication/postscripten_US
dc.identifier.urihttps://dl.comp.nus.edu.sg/xmlui/handle/1900.100/1365en_US
dc.language.isoenen_US
dc.relation.ispartofseriesTRA6/94en_US
dc.titleInteractive Surface Rending for Medical Visualizationen_US
dc.typeTechnical Reporten_US
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