Interactive Surface Rending for Medical Visualization
dc.contributor.author | Fang Anthony | en_US |
dc.contributor.author | Sung Kelvin | en_US |
dc.contributor.author | Heng Pheng Ann | en_US |
dc.date.accessioned | 2004-10-21T14:28:52Z | en_US |
dc.date.accessioned | 2017-01-23T07:00:47Z | |
dc.date.available | 2004-10-21T14:28:52Z | en_US |
dc.date.available | 2017-01-23T07:00:47Z | |
dc.date.issued | 1994-06-01T00:00:00Z | en_US |
dc.description.abstract | A data structure and a visibility preprocessing technique are introduced to assist in the manipulation and to accelerate the rendering of the primitives generated by the Marching Cubes Algorithm. A view oriented traversal algorithm of the data structure is described. The traversal scheme allows the ordered display of semi-transparent surfaces. The rendering time of the isosurfaces is reduced by approximating the visibility of the intersected volume cells from a predefined set of viewpoints. Experiments showed that rendering speedup of 2 to 5 times are achieved on MRI and CT datasets. | en_US |
dc.format.extent | 203900 bytes | en_US |
dc.format.extent | 905800 bytes | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.format.mimetype | application/postscript | en_US |
dc.identifier.uri | https://dl.comp.nus.edu.sg/xmlui/handle/1900.100/1365 | en_US |
dc.language.iso | en | en_US |
dc.relation.ispartofseries | TRA6/94 | en_US |
dc.title | Interactive Surface Rending for Medical Visualization | en_US |
dc.type | Technical Report | en_US |
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